The balance between "this is too limited" (RM for consoles) and "this has too much stuff and is so confusing" (general use engine like Unity) would also be really hard to strike. I can imagine all the glitchy custom resources due to the specifications being so complex. And that is a ton of data to parse, which isn't a problem with 2d. Without detailed engine resource specifications (similar to how RPG Maker tilesets must be a certain file type and layout), it would be impossible to make plug-and-play resources in the first place. You can set up perfectly rigged bones, collision, physics, animations and so on in a 3d model but if the engine cannot parse that data, there's no point. Well adding collision to the model isn't that hard in itself (primitives), but I think the main problem is having an engine that would actually recognize the information in the resource data. Blender is the only fully featured free one I can think of and the UI is daunting and probably turns off the average person The only real problem is that there are very few free 3d art programs out there that can produce something that can be used in a game. 3d still has to follow some basic physics. I actually think 3d (low poly) is easier because it's so much easier to make alterations, but pixel art has more fine-tuned control so you can make it look exactly the way you want. There's also a big workload difference if you're making Playstation-era 3d versus HD 3d. If you want 96px sprites with 8 frames and 8 directions that can easily take weeks. Once you build a rigged model in 3d, animations can be applied much more easily whereas in pixel art you have to draw/heavily edit every frame from every angle. But even then, it's just such a different process that it's not fair to compare. It could take anything from a couple minutes to maybe an hour since it is a very simple object.Pixel art may be faster (depending on the size) but I think a more apt comparison is making character graphics. Or is it tied up in legal disputes not worth their time and effort?Ĭlick to expand.If someone takes weeks to model an apple in 3d there is something very wrong haha (or they have never touched 3d software). Has EB or Degica ever thought of converting this or any of the other console makers to PC? It'd be pretty cool to final get the SNES, GB/A versions, or even the PS1 versions. Not to mention the battle system for it is looked great. On a PC it could break away a lot of those limitations, plus it would be a product that would service the 3D crowd wanting something more than 2D. It was probably one of the nicer RM's on console we received, but it was hindered because of its limitations, namely, on a console versus a PC. So basically, we already have the RM3 remastered audio in the store, and I figured why not RM3 itself? I know, it was console, under other publishing rights, but still may not hurt to ask if either Enterbrain or Degica would ever consider reaching out to the rights holder and seeing if this could be converted for PC. Not sure if this was a good area for this, or if it's better somewhere else, or even if the RMW crowd wants this topic or not, but since the topic for what we want to see in the next RM is here, I figured why not.
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